![]() All of the ground smash attacks can be charged and this is, of course, highly recommended, even if you can only charge the attack for an extra second or two. While in the air they are still powerful, but not nearly as powerful as when grounded. It's important to use their ground smash attacks, though. Popo and Nana's most powerful moves are their hammer smashes - Smash+A in any direction will yield an incredibly powerful attack. The logic is simple really: two smash hits are more powerful than one. It's the Ice Climbers' union that makes them so strong. As the player, you are in control of Popo, but it's important not to assume Nana as a weak link, left to trail behind you as you do all the dirty work. Gameplay Tips You may not know it by looking at them, but the two happy-go-lucky Ice Climbers, Popo and Nana, are two of the most powerful characters in the game. All things considered, the two snowbound characters are certainly a welcome addition to the SSBM lineup. The Climbers use a long elastic rope to "snap" themselves forward like a rubber band. This special jump can be used to catapult the two characters back onto the stage when they get knocked off. It is still great to see them back, and not as a trophy in a dead game on a dead console.One of the combination moves the two characters can perform is the "Belay" move, which is performed by pressing up + B. They weren’t very like able because they were annoying. Without the Ice Climbers in Smash 4, it felt like something was missing. They haven’t changed, except for wobbling and chain grabbing, which is why they are F tier in Ultimate. Btw, I recommend you go look at a compilation of people freaking out over their reinclution into SU. Surprising everyone, in the Nintendo Direct, Nana and Popo saw the light of Smash again ( or should I say, World of Light! □ ). Oh wait, there is still another Smash game. And just like that, they were gone and forgotten. But that’s not, “Ice Climbers”, it’s “Ice Climber”. I’m sure Sakurai wanted to keep them in somehow like just keeping Popo. This caused them to be removed from the 4th gen of Smash. However, the Wii U’s older brother had worse software because it was a portable console. On the Wii U, it ran the Ice Climbers just fine. well almost nothing! What about Smash 4? I think you and I know the fate they had in Smash 4, let me explain for context. But, what else? In Brawl the only new thing they got was. Basically you have to desync Nana and start a chain grab, this carried over to Brawl where they also topped the tier list. I have to mention that Nana and Popo only was top tier in Melee because they could wobble. Annoying because every time you jumped and double jumped in Melee and Brawl, it would make the same irritating jump sound that was in the original Ice Climber. He even recognized they were random and annoying. ![]() Apparently, Sakurai states on the official Melee Japanese website, the only reason they got in was because he wanted a fighter that originated on the Famicom! Even though they debuted not on the Famicom, but in the Japanese arcades. Ice Climbers didn’t even sell all that well, in NA it sold 0.46m games. Now that I think about it, why did they get in Melee? They had one game on an outdated console, and the game wasn’t that memorable anyways.
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